WHAT I DO
As a Sound Designer, Music Composer and Game Audio Artist, I focus my work in these fields:
MUSIC COMPOSITIONOriginal music compositions and arrangements in a wide variety of styles and genres, I work with quickly prototyping of musical ideas and concepts to suit the needs of each project.
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SOUND DESIGNCreative game audio design. Unique processing techniques for manipulate, create and shape sound. I work with both hardware and software to generate quality sound identity.
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IMPLEMENTATIONVideogame Audio Implementation using Middlewares like Fmod and Wwise, and in-engine implementation in Unreal and Unity using Blueprints or Scripts in C#. I create distinctive and interactive audio systems from an original, artistic and functional perspective.
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R E E L S
SOUND DESIGNDemo reel of some projects in which I've done sound design
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MIDDLEWARE IMPLEMENTATIONWwise demo reel audio implementation on a recent project
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VIDEOGAME MUSIC REELDemo reel of some videogame music extracts in which I've worked as a composer
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ORCHESTRAL COMPOSITIONSSome compositions for symphony orchestra, chorus and unusual instruments
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MUSIC REDESIGNMusic inspired by one of my favorite games
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G A M E A U D I O
AAA VOICE OVER LOCALIZATION
AAA projects in which I've worked as a VO Audio Artist for all localized languages
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