composition
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RPG interactive electroacoustic composition diagram score
This diagram of an interactive score shows the determined structure of a composition on a macro level, where internally, there are indeterminate factors that are determined by the player's decision.
There are three large sections (A,B,C), which internally contain smaller regions that function as triggers that determine actions and changes in the sound and music. All the possibilities of the player's interaction with the game characters are determined by means of option modules, in which, depending on which one the player chooses, the resulting sound will be different.
There are three large sections (A,B,C), which internally contain smaller regions that function as triggers that determine actions and changes in the sound and music. All the possibilities of the player's interaction with the game characters are determined by means of option modules, in which, depending on which one the player chooses, the resulting sound will be different.
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