MARIA CASTRO
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RPG interactive electroacoustic composition diagram score

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This diagram of an interactive score shows the determined structure of a composition on a macro level, where internally, there are indeterminate factors that are determined by the player's decision. 

There are three large sections (A,B,C), which internally contain smaller regions that function as triggers that determine actions and changes in the sound and music. All the possibilities of the player's interaction with the game characters are determined by means of option modules, in which, depending on which one the player chooses, the resulting sound will be different. 
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María Fernanda Castro · Videogame Music/Game Audio

music for videogames

Playlist of videogame music compositions in different styles and genres. From synthwave, jazz, classical, chamber and symphonic orchestral music, to drone, ambient, electroacoustic, choral and ethnic.

electroacoustic music

Electroacoustic compositions that focus on multichannel sound spatialization and field recordings, made with sound processing, audio programming languages and spectral manipulation .
María Fernanda Castro · Electroacoustic Music
María Fernanda Castro · Contemporary Music

other compositions

contemporary music

Academic and contemporary music pieces exploring extended instrumental techniques, modal systems and cluster harmonies.
María Fernanda Castro · Music Composition
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  • Home
  • Sound Design
  • Music
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  • About
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